Talking to Your Data: Exploring Embodied Conversation as an Interface for Personal Health Reflection

Mar 23, 2026·
N. Kovačević
,
B. Husler
,
D. Zhuang
Dr. Rafael Wampfler
Rafael Wampfler
,
B. Solenthaler
Abstract
Personal health data from wearables are typically presented through dashboards of charts and summary statistics, requiring users to actively interpret patterns and implications. We explore an alternative interaction paradigm: engaging with personal health data through an embodied conversational agent that facilitates objective data reflection in dialogue with the user. We present a system that combines lightweight preprocessing of wearable data with a Unity-based embodied character. Internally, the system follows a dual-agent design in which an Observer agent extracts descriptive statistics and temporal trends, and a Presenter agent communicates these findings through “spoken statistics,” intentionally refraining from clinical advice to isolate the impact of the interaction modality. We evaluate this approach through a simulated-self user study (N=5) using a within-subject design. Participants adopted health personas and goals derived from the LifeSnaps dataset to compare traditional dashboard exploration with embodied conversational reflection. Our evaluation focuses on perceived understanding, the specificity of generated actions, and the cognitive shift from passive viewing to active sensemaking. The paper contributes a functional prototype, a design pattern for objective health data narrative generation, and early empirical insights into how embodiment affects the interpretation of personal health metrics.
Type
Publication
In Joint Proceedings of the ACM IUI Workshops 2026, Workshop on Intelligent and Interactive Health User Interfaces (HealthIUI), CEUR Workshop Proceedings, vol. 4266, Paphos, Cyprus
publications
Dr. Rafael Wampfler
Authors
Senior Researcher & Lecturer

I am a Senior Researcher & Lecturer at the Computer Graphics Laboratory of ETH Zurich, and a Research Consultant at Disney Research. I lead the Digital Character AI team at CGL and, as PI of an SNF Ambizione grant, a line of generative models that produce expressive 3D facial animation from speech and text under explicit control of emotion and expression. My research interests include conversational digital characters, generative animation, affective computing, human-computer interaction, and applied machine learning.

My vision is to create intelligent digital humans that can naturally communicate, understand, and support people across domains such as education and mental health. My research focuses on multimodal artificial intelligence for interactive digital humans, developing models that combine large language models, affective computing, and data-driven animation to create embodied conversational agents endowed with autonomous agency, consistent values, and beliefs.

My work bridges machine learning, human–computer interaction, and computer graphics to enable AI systems such as Digital Einstein and interactive patient avatars for psychotherapy training and health education.